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Substance Designer - Sega Mega Drive GamePad

The goal of this little project was to try out hard-surface workflows in Substance Designer.

Procedural Hard-Surface "modeled" in Substance Designer.

Procedural Hard-Surface "modeled" in Substance Designer.

Breakdown of the Height Map Creation

Breakdown of the Height Map Creation

Clay Render

Clay Render

Close Up Render

Close Up Render

Close Up Render - Clay

Close Up Render - Clay

Mid-Distance Render

Mid-Distance Render

Mid-Distance Render - Clay

Mid-Distance Render - Clay